Street Swimmer app icon

Privacy Policy

Effective November 9, 2026

Street Swimmer ("the game", "we", "us") is a racing game for iPhone, iPad and Android phones and tablets made by Jesahias Rodriguez. This policy explains what information the game collects, why, who it is shared with, and the choices you have. If you have any question, email nathan.rodriguezh@gmail.com.

The short version

1. Information stored only on your device

Your progress (coins, green cash, the cars you own, upgrades, best distances and race times, settings) is saved on your device. We do not receive it. Deleting the game deletes it.

2. Your online account

From version 2.5, when the game opens with an internet connection, it signs you in anonymously with Unity Authentication, so that it can show the leaderboard on the start screen (in earlier versions this happened the first time you used an online feature: leaderboard, friends or online races). This creates a random player ID. We do not ask for your email, phone number or real name.

3. Chat and voice chat

4. Ads

The game shows a video ad when you choose to watch one, for example to double the coins from a drive, to keep going after a crash, or for free coins. On Android (version 2.3 and later) and on iPhone and iPad (version 2.5.3 and later), the game also shows now and then a short full-screen ad between drives: never before you have finished a few drives, at most a few times a day, never during an online race, never right after you watched a video for a reward, and never if you have bought something in the game. Ads are provided by Unity LevelPlay and the ad networks that bid through it.

The ad networks the game uses, and their privacy policies:

Each of them uses this information to show ads, to measure how they perform, to stop fraud and to keep their services secure, as their own policies describe. On Android, if Google's own "delete advertising ID" is on, none of them can use that identifier.

Measuring our own advertising

We advertise Street Swimmer in other apps, for example through AppLovin. To learn which of our ads bring players to the game, the game uses Tenjin, a mobile measurement partner.

5. Game analytics (Android)

From version 2.4, the Android game uses Google Analytics for Firebase, a Google service, to learn how the game is used and where it can be better. It is not in the iPhone and iPad game.

6. Purchases

Coins, green cash and the Race Pass are bought through Apple's In-App Purchase on iPhone and iPad, and through Google Play Billing on Android. Apple or Google processes the payment. We receive a record of what was bought, so the game can give it to you, but never your payment details. Their practices are described in Apple's Privacy Policy and Google's Privacy Policy.

7. Notifications

If you allow notifications, the game schedules reminders on your device (for example, when your daily reward is ready). No notification data is sent to us. On Android 13 and later (game version 2.4 and later), the game asks once, after your first drive, whether you would like reminders, and only then does Android ask for permission; your answer is counted by Google Analytics (see section 5).

Leaderboard alerts (Android, version 2.5 and later). If notifications are allowed and LEADERBOARD ALERTS is on in SETTINGS (it is on by default, and you can turn it off there at any time), the game gets a push token for your device from Google's Firebase Cloud Messaging and stores it with your anonymous online account on Unity's servers. Our server uses it to send you an alert when another player passes you on the weekly leaderboard (at most once every 20 hours), and every device with alerts on gets an alert when a new all-time record is set (with the record holder's name and distance). The game also schedules one reminder on your device a few hours before the weekly leaderboard ends, if you are in that week's top 10. Turning alerts off, or deleting your online account, removes the token from our server and deletes it on your device.

8. Technical information

When the game talks to our online services, Unity's servers receive technical information that every internet connection carries, such as your IP address, device type and app version. Unity uses it to run the services, keep them secure and fix problems.

9. Who we share information with

WhoWhat for
Unity Technologies (Authentication, Leaderboards, Friends, Lobby, Cloud Code, Cloud Save, Vivox)Running the online account, leaderboard, friends, online races, chat and voice, and storing player reports
Unity LevelPlay and its ad networks: Unity Ads and, on Android (version 2.4 and later), Google AdMob, Liftoff Monetize, Mintegral and VerveShowing the rewarded ads you choose to watch and the short ads between drives (on Android from version 2.3, on iPhone and iPad from version 2.5.3); measuring them, and preventing fraud
Google (Google Analytics for Firebase, and Google Ads), Android version 2.4 and laterGame analytics (how the game is used, start-up time, first steps, ad earnings), and measuring our own ads in Google Ads
Google (Firebase Cloud Messaging), Android version 2.5 and laterDelivering leaderboard alerts to devices that have them on (see section 7)
TenjinMeasuring which of our ads brought players to the game (installs, a few milestones, purchases and, on Android, what the ads watched in the game earned)
Ad networks that show our ads in other apps, such as AppLovinReceiving the results of that measurement to run and improve our ad campaigns
Apple (iPhone and iPad) and Google (Android)Processing purchases, and delivering the app and its updates
Other playersSeeing your player name, leaderboard score, driver profile and follow lists, race position, and the chat messages and voice you send in a race

We do not sell your personal information. We may disclose information if the law requires it, or to protect players from abuse.

10. How long we keep information

11. Deleting your data

In the game, open ONLINE > FRIENDS and tap DELETE MY ONLINE ACCOUNT. This deletes your online account, your friends, your driver profile, your follow lists (and you from other players' lists) and the data stored with it. Your progress on the device is not affected. To also remove your name from the leaderboard, or for any other request, email nathan.rodriguezh@gmail.com.

To stop the measuring of our own ads: on Android (version 2.4 and later), wherever you are, set SETTINGS > PERSONALIZED ADS to NO; on iPhone and iPad (version 2.2 and later) there is nothing to turn off, because the game does not track you or send anything to Tenjin. On Android, deleting your advertising ID in your device settings also stops Tenjin and the ad networks from using that identifier. To have the ad measurement data deleted, email us and we will ask Tenjin to delete it. On Android, include your advertising ID (Settings > Google > Ads) so it can be found.

On Android, Google Analytics data can't be linked back to you by name. To limit it, see section 5; to have it deleted, email us and we will delete what can be found for your device.

12. Your rights

Depending on where you live (for example under the GDPR in Europe or the CCPA in California), you may have the right to access, correct, delete or get a copy of your personal information, to object to or limit how it is used, and to withdraw consent. To use any of these rights, email us. You can also complain to your local data protection authority.

13. Children

Street Swimmer is not directed at children under 13, and we do not knowingly collect personal information from them. If you believe a child under 13 has given us personal information, email us and we will delete it.

14. Security

Information sent between the game and the online services is encrypted in transit. No method of storage or transmission is completely secure, but we work to protect your information.

15. Changes to this policy

If we change this policy, we will update this page and the date at the top. Significant changes will also be mentioned in the game's update notes.

16. Contact

Jesahias Rodriguez
Email: nathan.rodriguezh@gmail.com