Privacy Policy
Effective November 9, 2026
Street Swimmer ("the game", "we", "us") is a racing game for iPhone, iPad and Android phones and tablets made by Jesahias Rodriguez. This policy explains what information the game collects, why, who it is shared with, and the choices you have. If you have any question, email nathan.rodriguezh@gmail.com.
- You can play without creating an account or giving us your name or email.
- Online features use an anonymous player account. The name you pick is shown to other players.
- Your driver profile (your name, the cars you own and how you have used them, and who you follow) can be seen by other players.
- Text chat and voice chat are only with the other drivers in your online race. Voice is off until you turn it on.
- The game shows a video ad when you choose to watch one for a reward and now and then a short ad between drives (on Android from version 2.3, on iPhone and iPad from version 2.5.3). On Android the ads come from Unity Ads, Google AdMob, Liftoff, Mintegral and Verve, through Unity LevelPlay; on iPhone and iPad they come from the ad networks that bid through Unity LevelPlay. On iPhone and iPad (version 2.2 and later), the game does not track you: it never asks for tracking permission, so our ad partners can't use your device's advertising identifier; on Android, you can turn off personalized ads in SETTINGS, and reset or delete your advertising ID in your device settings.
- On Android (version 2.4 and later), Google Analytics for Firebase tells us how the game is used, for example how long it takes to start and whether new players get to their first drive, so we can make it better. In Europe it only counts this without identifiers; your answer to our personalized-ads question only decides whether it may help measure which of our own ads brought you.
- We advertise the game on other apps. To see which of our ads bring players in, our measurement partner Tenjin and the ad network that showed the ad (such as AppLovin) learn that the game was installed and opened, a few milestones, and purchases.
- Purchases are handled by Apple or Google Play. We never see your payment details.
- You can delete your online account from inside the game at any time.
1. Information stored only on your device
Your progress (coins, green cash, the cars you own, upgrades, best distances and race times, settings) is saved on your device. We do not receive it. Deleting the game deletes it.
2. Your online account
From version 2.5, when the game opens with an internet connection, it signs you in anonymously with Unity Authentication, so that it can show the leaderboard on the start screen (in earlier versions this happened the first time you used an online feature: leaderboard, friends or online races). This creates a random player ID. We do not ask for your email, phone number or real name.
- Player name. You choose a name for the leaderboard and online races. It is shown to other players. Names are filtered for offensive words. Please don't use your real name.
- Leaderboard. Your best distance in the endless drive is sent to our server, checked, and shown on a public leaderboard with your player name.
- Friends. If you add friends, your friend list, friend requests and race invitations are stored by Unity's Friends service.
- Online races. While you race online, your player name, the car you drive, and your position, speed and finishing time are shared with the other players in that race. A race room is deleted when the race ends.
- Driver profile. Once you have a player name, the game keeps a public profile for you on our server: your player name, the car you chose as your profile picture, the cars you own with the distance driven, races, wins and upgrades of each, and your best distance and rank on the leaderboard. Any player can see it, for example from the leaderboard or after racing you.
- Following. If you follow other drivers, the list of players you follow, and the players who follow you, are stored on our server and shown on the profiles. If you block a player, they can no longer follow you or see you in their lists, and your block list is stored so it keeps working. The game also remembers, on your device only, the players you raced with recently.
3. Chat and voice chat
- Text chat. Messages you send in a race room or with the quick-chat buttons are delivered to the other players in that race through Unity Vivox. Messages are filtered for offensive words.
- Voice chat is off by default. If you turn it on, the game asks for permission to use your microphone. Your voice is then sent live to the other players in your race through Unity Vivox while your microphone is unmuted. We do not record or store voice chat.
- Mute, block and report. You can mute or block any player. If you report a player, we store the report (your player ID, their player ID and name, the reason, and the message you reported, if any) so we can review it and act on it.
4. Ads
The game shows a video ad when you choose to watch one, for example to double the coins from a drive, to keep going after a crash, or for free coins. On Android (version 2.3 and later) and on iPhone and iPad (version 2.5.3 and later), the game also shows now and then a short full-screen ad between drives: never before you have finished a few drives, at most a few times a day, never during an online race, never right after you watched a video for a reward, and never if you have bought something in the game. Ads are provided by Unity LevelPlay and the ad networks that bid through it.
- To show and measure ads, the ad partners receive information such as your device model, operating system, language, approximate location from your IP address, ad interactions, and an identifier for the app on your device.
- On iPhone and iPad (version 2.2 and later), the game does not track you and never asks for permission to track. The ad partners can't use your device's advertising identifier (IDFA), and the ads you see are not personalized.
- On Android, the ad partners may use your device's Google advertising ID to show more relevant ads and to measure them. You can reset it, or delete it so that apps can no longer use it, in your device's settings (on most devices, Settings > Privacy > Ads, or Settings > Google > Ads).
- In the European Economic Area, the United Kingdom and Switzerland, the Android game also asks whether you agree to personalized ads, and only shows personalized ads if you do. On Android, the game works out whether you are there from your SIM card and mobile network first (then your time zone, then your language setting); it does not use your precise location.
- On Android (version 2.4 and later), outside those countries the ads are personalized unless you turn them off by setting SETTINGS > PERSONALIZED ADS to NO. The ad partners are then told not to personalize ads or sell your information, and the measuring of our own ads stops (see “Measuring our own advertising” below). You still see the same number of ads.
The ad networks the game uses, and their privacy policies:
- Unity LevelPlay and Unity Ads (iPhone, iPad and Android): Unity Game Player and App User Privacy Policy.
- Google AdMob (Android, version 2.4 and later): device information, approximate location from your IP address, ad interactions and diagnostics, your advertising ID and an app set identifier. See Google's Privacy Policy and how Google uses information from apps that use its services.
- Liftoff Monetize (formerly Vungle) (Android, version 2.4 and later): device information, approximate location from your IP address, your advertising ID, ad interactions and diagnostics. See Liftoff's Privacy Policy.
- Mintegral (Android, version 2.4 and later): device information, approximate location from your IP address, your advertising ID, ad interactions and diagnostics. See Mintegral's Privacy Policy.
- Verve (HyBid, formerly PubNative) (Android, version 2.4 and later): device information, approximate location from your IP address, your advertising ID, ad interactions and diagnostics. See Verve's privacy policies and PubNative's Privacy Notice.
Each of them uses this information to show ads, to measure how they perform, to stop fraud and to keep their services secure, as their own policies describe. On Android, if Google's own "delete advertising ID" is on, none of them can use that identifier.
Measuring our own advertising
We advertise Street Swimmer in other apps, for example through AppLovin. To learn which of our ads bring players to the game, the game uses Tenjin, a mobile measurement partner.
- When the game starts, Tenjin receives information such as your device model, operating system, language, IP address, app version, an identifier for the app on your device (on iPhone and iPad, the identifier for vendor; on Android, an app set identifier) and your device's advertising identifier where it is available (on Android, unless you have deleted it in your device settings; on iPhone and iPad, see below).
- Tenjin also receives a few events: that you finished your first drive and your first race, and the purchases you make (the product, its price and currency, and the store's receipt so the purchase can be checked). On Android (version 2.3 and later), it also learns what each ad you watch in the game earned (the ad network, the kind of ad and the amount), and from version 2.4 a few steps of your first minutes: that the start screen appeared the first time you opened the game (and how many seconds that took), that you started your first drive, and whether you said yes to the reminder question. It does not receive your name, email, player name, chat or voice.
- Tenjin uses this to tell us which ad, if any, led to the install, and shares the result of that matching (the install and these events, with the device's advertising identifier where one is available) with the ad network that showed the ad, such as AppLovin, so it can measure and improve our campaigns. On iPhone and iPad, Apple's own install reporting (SKAdNetwork) may also send Tenjin and the ad network an anonymous report.
- On iPhone and iPad (version 2.2 and later), the game does not send anything to Tenjin, because it does not track you; only Apple's own anonymous install report (SKAdNetwork) can tell the ad network that an ad led to an install.
- In the European Economic Area, the United Kingdom and Switzerland, this only happens if you agreed to personalized ads, and you can turn it off at any time in SETTINGS > PERSONALIZED ADS. On Android (version 2.4 and later), it also stops everywhere else as soon as you set SETTINGS > PERSONALIZED ADS to NO, and a NO you gave before, in the game's settings or on its personalized-ads question, is kept wherever you are.
- Their practices are described in Tenjin's Privacy Policy and AppLovin's Privacy Policy.
- AppLovin is a third party that collects data about the ads it shows for Street Swimmer. For more information about AppLovin's collection and use of your information visit: https://legal.applovin.com/privacy/
5. Game analytics (Android)
From version 2.4, the Android game uses Google Analytics for Firebase, a Google service, to learn how the game is used and where it can be better. It is not in the iPhone and iPad game.
- What it collects by itself: an identifier for the game on your device (the app instance ID), your device's advertising ID unless you have deleted it, your approximate location (country and region) worked out from your IP address, device model, operating system and language, app version, when the game is opened, how long it is used, and purchases made through Google Play (the product and its price).
- What the game adds: how many seconds the game took to start and whether the previous start was interrupted, whether you saw and how you answered the personalized-ads question (only shown in Europe), when you started and finished your first drive, whether you saw and how you answered the reminder question and Android's notification permission, and each ad shown in the game with the ad network and what it earned. From version 2.5 it also adds: how each drive went (game mode, world, how long it lasted, distance, coins earned, how it ended, whether you continued after a crash, which controls you used, and how smoothly the game ran), how long a drive took to load, which reward videos were offered and whether you watched them, whether a full-screen ad was shown between drives or why not, when you open the game from one of its reminders, on which day after you installed it you come back, and your Android version and how much memory your device has. It also adds how you use the leaderboard: whether you were offered a leaderboard name and how you answered, the place shown to you after a drive, taps on the leaderboard on the start screen, the record news you saw, the weekly prize card and what you won, and when you turn LEADERBOARD ALERTS on or off.
- What for: to see where new players stop playing and fix it, to measure what the ads in the game earn, and, with Google Ads, to measure our own ads for the game (for example, how many players they bring who open the game for the first time).
- Your choice: in the European Economic Area, the United Kingdom and Switzerland, Google Analytics counts how the game is used without identifiers, whatever you answer; only if you said yes to personalized ads may it use your advertising ID to measure which of our own ads brought you. Everywhere, if you set SETTINGS > PERSONALIZED ADS to NO, Google is told not to use it for personalized advertising. Deleting your advertising ID in your device settings also stops its use, and reinstalling the game gives you a new app instance ID.
- It does not receive your name, email, player name, chat or voice. Google's practices are described in Google's Privacy Policy, how Google uses information from apps that use its services and Privacy and Security in Firebase.
6. Purchases
Coins, green cash and the Race Pass are bought through Apple's In-App Purchase on iPhone and iPad, and through Google Play Billing on Android. Apple or Google processes the payment. We receive a record of what was bought, so the game can give it to you, but never your payment details. Their practices are described in Apple's Privacy Policy and Google's Privacy Policy.
7. Notifications
If you allow notifications, the game schedules reminders on your device (for example, when your daily reward is ready). No notification data is sent to us. On Android 13 and later (game version 2.4 and later), the game asks once, after your first drive, whether you would like reminders, and only then does Android ask for permission; your answer is counted by Google Analytics (see section 5).
Leaderboard alerts (Android, version 2.5 and later). If notifications are allowed and LEADERBOARD ALERTS is on in SETTINGS (it is on by default, and you can turn it off there at any time), the game gets a push token for your device from Google's Firebase Cloud Messaging and stores it with your anonymous online account on Unity's servers. Our server uses it to send you an alert when another player passes you on the weekly leaderboard (at most once every 20 hours), and every device with alerts on gets an alert when a new all-time record is set (with the record holder's name and distance). The game also schedules one reminder on your device a few hours before the weekly leaderboard ends, if you are in that week's top 10. Turning alerts off, or deleting your online account, removes the token from our server and deletes it on your device.
8. Technical information
When the game talks to our online services, Unity's servers receive technical information that every internet connection carries, such as your IP address, device type and app version. Unity uses it to run the services, keep them secure and fix problems.
9. Who we share information with
| Who | What for |
|---|---|
| Unity Technologies (Authentication, Leaderboards, Friends, Lobby, Cloud Code, Cloud Save, Vivox) | Running the online account, leaderboard, friends, online races, chat and voice, and storing player reports |
| Unity LevelPlay and its ad networks: Unity Ads and, on Android (version 2.4 and later), Google AdMob, Liftoff Monetize, Mintegral and Verve | Showing the rewarded ads you choose to watch and the short ads between drives (on Android from version 2.3, on iPhone and iPad from version 2.5.3); measuring them, and preventing fraud |
| Google (Google Analytics for Firebase, and Google Ads), Android version 2.4 and later | Game analytics (how the game is used, start-up time, first steps, ad earnings), and measuring our own ads in Google Ads |
| Google (Firebase Cloud Messaging), Android version 2.5 and later | Delivering leaderboard alerts to devices that have them on (see section 7) |
| Tenjin | Measuring which of our ads brought players to the game (installs, a few milestones, purchases and, on Android, what the ads watched in the game earned) |
| Ad networks that show our ads in other apps, such as AppLovin | Receiving the results of that measurement to run and improve our ad campaigns |
| Apple (iPhone and iPad) and Google (Android) | Processing purchases, and delivering the app and its updates |
| Other players | Seeing your player name, leaderboard score, driver profile and follow lists, race position, and the chat messages and voice you send in a race |
We do not sell your personal information. We may disclose information if the law requires it, or to protect players from abuse.
10. How long we keep information
- Your online account, friends, driver profile, follow lists and leaderboard entries (the all-time board and, from version 2.5, the weekly board, whose past weeks are kept so the top drivers of each week can get their prize) are kept until you delete your online account or ask us to delete them.
- Race rooms and their chat are deleted when the race ends.
- Player reports are kept for up to one year, or longer if needed to deal with abuse.
- Ad measurement data held by Tenjin is kept only as long as needed to measure and report on our ad campaigns, and is deleted sooner if you ask us.
- Google Analytics keeps event data linked to the app instance ID for the retention period set for the game (at most 14 months); reports made from it no longer identify a device.
11. Deleting your data
In the game, open ONLINE > FRIENDS and tap DELETE MY ONLINE ACCOUNT. This deletes your online account, your friends, your driver profile, your follow lists (and you from other players' lists) and the data stored with it. Your progress on the device is not affected. To also remove your name from the leaderboard, or for any other request, email nathan.rodriguezh@gmail.com.
To stop the measuring of our own ads: on Android (version 2.4 and later), wherever you are, set SETTINGS > PERSONALIZED ADS to NO; on iPhone and iPad (version 2.2 and later) there is nothing to turn off, because the game does not track you or send anything to Tenjin. On Android, deleting your advertising ID in your device settings also stops Tenjin and the ad networks from using that identifier. To have the ad measurement data deleted, email us and we will ask Tenjin to delete it. On Android, include your advertising ID (Settings > Google > Ads) so it can be found.
On Android, Google Analytics data can't be linked back to you by name. To limit it, see section 5; to have it deleted, email us and we will delete what can be found for your device.
12. Your rights
Depending on where you live (for example under the GDPR in Europe or the CCPA in California), you may have the right to access, correct, delete or get a copy of your personal information, to object to or limit how it is used, and to withdraw consent. To use any of these rights, email us. You can also complain to your local data protection authority.
13. Children
Street Swimmer is not directed at children under 13, and we do not knowingly collect personal information from them. If you believe a child under 13 has given us personal information, email us and we will delete it.
14. Security
Information sent between the game and the online services is encrypted in transit. No method of storage or transmission is completely secure, but we work to protect your information.
15. Changes to this policy
If we change this policy, we will update this page and the date at the top. Significant changes will also be mentioned in the game's update notes.
16. Contact
Jesahias Rodriguez
Email: nathan.rodriguezh@gmail.com